![]() ![]() This acronym is also misleading traditionally, LV stands for Level. LV or LOVE ( Level of Violence) increases HP and AT when it rises, and some levels increase DF as well. The more easily you can bring yourself to hurt others. The more you distance yourself, the less you will hurt. The more you kill, the easier it becomes to distance yourself. It stands for " Level of Violence." A way of measuring someone's capacity to hurt. When you have enough EXP, your LOVE increases. If the protagonist "kills" Napstablook, they lose one "experience point," which does not affect their EXP and serves as an early clue that EXP are not Experience Points, but a different stat entirely. The acronym is designed to mislead players, as in most games, EXP stands for Experience Points. In the Undertale Demo, EXP is gained by attacking and sparing afterward and not necessarily killing. When the protagonist accumulates enough EXP, their LV increases. When you kill someone, your EXP increases.ĮXP ( EXecution Points) are gained by killing monsters. It stands for " execution points." A way of quantifying the pain you have inflicted on others. If a monster takes 0 or less damage from an attack, the attack's result is displayed as a "MISS", and negative damage values restore the monster's HP instead of damaging it. However, it cannot lower the damage that the protagonist takes to a value less than 1. DF can be changed temporarily during battles with certain ACTs or consumables.ĭF is subtracted from the damage output of the attacking party. The protagonist's base DF increases with LV and equipping armor. The number in () denotes the defense of your armor.ĭF ( Defense or DEF) determines the damage input for the defending party. This rule is true even of monsters that have a non-traditional sparing method: Toriel can be spared immediately, and the colored name and everything else shows if the total AT is 20442 or higher (though the game softlocks after doing so).ĭefense. When the protagonist's AT is high enough, the protagonist can spare monsters without ACTing. AT can be changed temporarily during battles with ACTs or consumables. The protagonist's base AT increases with LV and equipping a weapon. The number in the () determines the weapon's power.ĪT ( Attack or ATK traditionally) determines the damage output of the attacking party. Determines the strength of the FIGHT option in combat. HP has been abbreviated for Horsepower or Hit Poodles from Aaron and the Dog Salad's info Checks respectively.Īttack. If a monster's HP reaches 0, they disintegrate into dust and reward the protagonist with EXP and GOLD. Upon reaching 0 HP, the protagonist's SOUL snaps in half and shatters, sending them to the GAME OVER screen and loading the last SAVE Point or autosave. The loss is dependent on the attacking party's Attack and the party of receipt's Defense. ![]() HP can also be restored through consumable items, interacting with a SAVE Point, or absorbing green attacks in battle.Īn attack hitting the receiving party lowers their HP. Resting at the Inn or MTT Resort Bedroom fully heals and raises the protagonist's HP to up to 10 points above its cap. The protagonist's maximum HP starts at 20 and only increases when their LV does. HP ( Hit Points) is the level of endurance that determines the damage a monster or the protagonist can take before dying. The number to the right of your HP is your MAXIMUM HP. ![]() When you run out of Hit Points, you lose the game. NFL footage © NFL Productions LLC.HIT POINTS. All other NFL-related trademarks are trademarks of the National Football League. NFL and the NFL shield design are registered trademarks of the National Football League.The team names, logos and uniform designs are registered trademarks of the teams indicated. ![]()
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